Pebbles, faces and landscapes:
the archaeology of simulacra

Several weeks ago I stumbled upon an amusing article on a museum displaying pebbles and rocks resembling human faces, situated in Chichibu, Japan. The stones are called jinmenseki (珍石) and one should be able to recognise human faces in their naturally occurring dents and holes. The founder of the museum,... [Read More]
Tags: theory

Some thoughts on hillshade models for Lidar analysis

Hillshade modelling is a standard form of terrain representation in cartography. The idea is to simulate lighting of a terrain from a certain direction (or multiple directions). The method is well known and constantly improved in GIS – as means of cartographic representation. It seems, indeed, difficult to imagine spatial... [Read More]
Tags: qgis

Installing Python packages in QGIS 3 (for Windows)

Python is in the heart of QGIS (or in the guts if you prefer), which enables us to use tons of third party Python libraries. In Linux systems, QGIS will use the main Python installation, but in Windows things get more complicated. QGIS has it’s own Python, which means we... [Read More]
Tags: qgis